I don't remember when I first came across this one but it's been so long I thought it was one of the default, well-known operators, hah. If bound to an easily accessible key like a mouse button (ALT+button4 for me) the only downside will be that you'll get greatly annoyed at other packages for not offering a similar…
Awesome ! Thanks a lot for your answer, it works well, I guess it can replace the "." entierly ^^ (ah yes it looks like it's by default on alt+middle mouse button :o )
@Yadoob I think the input category is the most important part, it's how you define when Blender will keep listening for the key combo. You want the keymap to work any time the 3D View has focus (no matter if you're in Edit, Sculpt, Object etc. modes), so I placed it on the 3D View > 3D View (Global) category: The choice of…