I'm coming from 3ds Max where I'm used to pressing a keybind (CTRL-R) to enter Orbit mode (rotate around selection), in which left click and drag rotates the view and right click exits the mode. My question is, is there a way (settings or otherwise) I can get Blender to do the same -- basically toggling rotate on/off…
Maybe it's more the Navigation option "Orbit Around Selection" which may have his interest (don't remember if it's checked by default). Note also the Numpad view navigation shortcuts: Shift Numpad 4 or 6 which allows to turn around a bit like 3dsMax orbit mode.
@Yadoob I think the input category is the most important part, it's how you define when Blender will keep listening for the key combo. You want the keymap to work any time the 3D View has focus (no matter if you're in Edit, Sculpt, Object etc. modes), so I placed it on the 3D View > 3D View (Global) category: The choice of…
There's a hidden operator that changed my life w/ Blender after I found out about it.It's the view3d.view_center_pick operator. The name is a bit vague, what it does is it places the view center at the depth at the mouse coordinates when the operator is called. So this is exactly like placing the 3D cursor somewhere +…
@Eric Chadwick : Rafael's trick basically saves one from having to even right click (and it also leaves the 3d cursor where it is) ; besides that it's the exact same principle indeed. Of course it's a matter of taste - it can be faster, but can also mean that a slip of the mouse can be a false positive, I think. But either…