I just remade a map from a 22-year-old game (Unreal Tournament by Epic Games). It just a personal project for my portfolio which I hope to find a job as a 3D environment artist. I made everything from scratch completely only using screenshots or textures from the Unreal Tournament Editor as references. Is this okay? I just…
That's very true! I thought so myself. A lot of times environment artists will follow defined restrictions and be handed concept arts or guidelines of what to create and it's their job to follow it as closely as possible with some possibility of making their own changes if agreed upon by the team. It's usually a team-work…
Right sometimes I worry that the game studio is not happy that I did the fan art and I'm like why? It's not like I'm completely copying it or making money off of it or making a clone of their game and releasing it to the public.
As a practical matter, yes, it's totally ok. From a theoretical legal perspective it's a somewhat more complex issue, but that would only become an issue if the rights holder wanted to force you to take down the work. And just about every rights holder takes the policy of allowing fans to post fan art.
Yeah, I agree. Remaking an old game environment or character is not as easy as it sounds. It's quite a fun challenge when you also have to do some redesigning as well. With my most recent project, I tried to stay true to the original but my upcoming project is going to be another remake of a horror game environment but…
It's more than ok in my opinion. If an applicant demonstrates a capacity to work within a set of external restrictions - be that art style or whatever - it means they're more likely to be useful in a production environment where they have to work within a set of externally defined restrictions
As a stretch goal idea, if you're recreating something, either attempt to do an art direction where it's still emulating the original art style but improving/asserting in a unique direction somehow (think Crash Bandicoot or Spyro remakes recently), or really lean into adding technical art flairs that give the environment…