Currently working on learning about modular pieces in 3d Environment art, Here is my first draft so far with the reference image below. This is simply the base blockout with some of the modular pieces, I will soon be implementing more and have already begun making the texture sets
Here is a new update for my Cinema scene. Fleshed out the builds with a modular kit, as well as updated the Marquees so that they display the new Theater name. Next update will have a new street as well as a Textured Sidewalk as well! Cheers!
Finally finished my 10 weeks course with CGMA - UE4 Modular Environments with Cliton Crumpler. I i could learn so much in this 10 weeks, just amazing :) It took me a bit longer then 10 weeks to make all shots presentable :) https://www.artstation.com/artwork/48Oew4
Finally finished my 10 weeks course with CGMA - UE4 Modular Environments with Cliton Crumpler. I i could learn so much in this 10 weeks, just amazing :) It took me a bit longer then 10 weeks to make all shots presentable :) ArtStation for more pics: https://www.artstation.com/artwork/48Oew4
Building my portfolio and this is my latest addition: Here's the Topic with more pics https://polycount.com/discussion/225742/modular-american-diner-real-time-ue4-environment/p1?new=1 Here's the post on Artstation with even more pics https://www.artstation.com/artwork/9mVA2y Download the neon signs free…
Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…