I have a 6 UDIM UV set of a humanoid, I've bake the pores into normal maps and kept just the overall shape for displacement maps (2048x2048). As it's known, normals maps don't have great performance cost, but at the same time, there are 6 more maps to be loaded, whilst for just using displacement (with the pores baked to…
Oh! I see, but I forgot to mention..it’s for DCC not real-time! But I have decent but limited resources. I thought of using normal maps combined to save some performance, but there are 6 more maps to load, is it worth it??