Which one is the PBR validate node in SD ? I never used it? The intensity of contrast of base color is dependent on my normal intensity as per the SD graph i created. So I exposed the normal intensity node and just modified it in UE and the contrast went down. Since I have these exposed nodes, I will tweak them until I get…
Importing Assets and Materials into UE4. Now have to make a few material tweaks since it looks too harsh overall. I can make overall changes to the texture just by Editing a few nodes in SD and reimport that one SD material file and it updates all the textures and UE materials created from that single Substance Instance in…
And I'm done. Am actually in awe that i completed this and happy that i got the lighting close to the concept. If i wasn't posting my updates on polycount with regular feedback from the community ,this project would have taken me a little longer and my laziness would take over. I will be posting this on my artstation soon…
Created a Mossy Rocks Material following Javier Perez Workflow [ https://www.youtube.com/watch?v=cr5xutRazB4 ] Baking only Normals of 11 Materials groups inside Substance Designer. This is the first time I used SD to bake normals at it is quite efficient. Happy to learn some new techniques along the way. Modifying and…