Hi there, I have a general question about the texturing process with Substance Painter. This is not a specific problem I am having but more of a process that I can't work out. So, let's say for example that I am modelling a prop, a sword for example. The sword has 3 material types, a steel blade, a leather grip and gold…
Assigning different materials to a game ready asset is generally only done in specific instances like setting up multiple tileables / material layering or if you need a part to have a certain shader applied (glass for example). For a standard prop though, you'd export out your game ready mesh with one material only. You…