I wonder if there’s some way to change the color of the meshes with variation based on the id or influence of another object or other characteristic, but only with one material. I notice this can be done easily with the colorJitter node in Arnold although it is a random variation and It's good.. but there's a way to…
@mihail.lupu yes, I know that node but I explain in the first message that I wanted a solution with more control in the variation (to make an increment of the saturation and other things ) the vertex color solution works fine for my purposes.Thanks anyways
@sprunghunt yes, that would be really easy with multiple shaders.But how would you do this with only one shader? as I commented in the first comment I know the existence of a color jitter node that randomizes the color of the objects by its id, but I didn't know how to control each id or object to assign a specific…
@sprunghunt The vertex color solution works pretty good to control each object and assign specific colors, thanks :) @oglu I'll look into that video too! Arvid Schneider is really great in arnold shaders and procedural things For everyone interested, this is some code I write : import maya.cmds as cmds import pymel.core as…