I tried all sort of combination arrays to change but I cant find whats the offending vertex , all seem fine, also the uv naming in substance seems different from the one in Max so I can't get to what UV tile correspond the one said by Substance to the one in 3dsmax .
Ok I have found the ISSUE!!! I had made an array of UDIM tiles that stretched from Tile 1 to tile 12 in horizontal, but Substance, apparently takes only from Tile 1 to Tile 10 , also it numerates in a -1 system so Tile 5 in 3dsmax for example is Tile 4 in Substance.Plus if I want to go beyond Tile 10 I need to put the…
Ok I actually managed to Delete the Island of mesh that had inside the problematic uv tiles, it happened to be 2 UV tiles having this problem although it showed only one problem in the Substance error message, I so selected one after the other the uv tiles and detached from the main model , exporting without those islands…