Hi. I've modelled a game character in zbrush and am going to retopo it in Maya. Then bake the high poly to low poly, probably in Substance. But i'm also looking to use some of the textures from texturing.xyz for the skin. Just wasn't sure how to apply the textures and whether painting them on in substance painter is the…
Substance painter already includes a lot of smart materials made from maps like xyz offers. In any case, yes you can do it all in painter. Only need to sculpt the primary and secondary forms in zbrush. Check out this breakdown: https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/ there is a few others…