Hi guys, I'm baking a lot of stuff in marmoset using python api, however today I've found that when I set baker.multipleTextureSets = True Marmoset found 0 texture sets in my model: baker.getTextureSetCount() retrns 0. Model is ok and have materials properly set: if I select baker in scene tree view by hand it refreshes…
I was actually able to get around this by just waiting a few seconds. Can't believe I didn't try this earlier. if auto_bake: print(auto_bake) import time time.sleep(1) mset.bakeAll()
@EarthQuake Do you by any means know whether or not that has already been fixed? I am still encountering the same issue in Version 4043. Or does anyone know if there is any smart workaround...?
Unfortunately I was too quick to respond and forget to remove my comment. My 'fix' doesn't solve the problem, I'm not sure why it worked for a few times before I posted that comment. Sorry for the false hope. Still looking for a solution.
Hi Tertium, thanks for bringing this to our attention. This sort of delayed behavior with texture sets was a bug on our end that should be fixed in the next patch of Toolbag 4.