Minor update. I'm behind and probably won't finish by Feb 28. The fireplace is probably one of the hardest things I've attempted. It's too big to uniquely sculpt and get a good resolution, even with cutting it in half. I went with using a tiling texture on the main body and then using sculpted details on top of that. I…
Well, my goal of finishing during the weekend definitely didn't come anywhere close to materializing but I'm happy with where it's going so far. The wood portion is completely finished and the black steel is 90% there. Still need to give the bronze some TLC and get the rest of the materials like the scope caps, steam…
Very nice approach. I am also trying the environment piece but really struggling with the lighting. I can't get the atmospheric lighting inside. It is still dark with strong sunlight coming trough the windows. How will you approach the lighting for this piece?
@miriuk Thank you! Not sure about the interior assets yet, depends how much time I have left. I'll probably end up moving the camera around to hide the interior if it comes to it!
Hey @Pinkfox that is coming along very nicely ! The choice of flipping the handle on the side is interesting, I tried to figure a way of having the gun function like a normal bolt action rifle but there's not a lot of space to pull the mechanism back. I'm still building the high poly right now, hope to finish it next…
The best advise I got, for me having that issue, was "don't get it perfect, just get it done" and then "you can edit a bad book but not an empty page." Even if one part just isn't coming together the way you want, go focus on another area of the scene. Your blockout looks solid so far!
Post # 3 Hello everyone! I just finished textured the main scene object (hut) in Substance Painter. This process is one of my favorites, as well as working in ZBrush. In this case, I took the created by 3dEx smart material as a basis and customized it to fit my needs. My goal was to personalize the house. For this, it was…
I need to do something to build confidence. I've gotten stuck on other projects because I feel like every decision is the wrong decision. So I need to work on something with actual concept art that I can lean on and not improvise too much. I'll take Faldor's Kitchen. Been working on the graybox since mid morning. Treating…
I'm using Unreal. First I turned off the fire place lights and had only the default skylight and directional light (sun) from the FPS template. That way I could adjust my sunlight coming in the windows as much as possible before adding any more light. You have to play with the indirect lighting strength setting of your…