@TheDawnfury Thanks for that info Alex. I will say that it is a bit vague. There is a lot of flexibility in those requirements. I was looking more for polygon count limit, shading type, texture size constraints, etcetera. So if I'm understanding correctly, you must create a portfolio showcase via artstation consisting of 3…
@TheDawnfury No problem. Can you provide the requirements of your assignment for which the PS Vita is being created? I can't accurately judge your work without that information. My assumption is that it is to create a high-quality close-camera game-ready hero prop. Typical approach for an item like the PS Vita would be to…
That is an improvement on the shapes of your PS Vita model Alex. I do see issues with edge flow and spacing on the back. When I first started on my journey of learning 3d modeling, on my own using online resources, I had a lot of missteps. But that is part of learning, especially without guidance. One doesn't know what…