Hi everyone, can someone shoot me some ideas as to how to overcome a lighting problem I have when dollying a physical based camera in 3ds max using Arnold with a physical sky in the environment shader. Task: Camera path is to then go from inside a construction site cabin to outside of the cabin to focus on happenings on…
Animate the camera exposure as the camera leaves the cabin. Low light usually takes a lot longer to render, since there ends up being a lot of bounces needed with fewer rays, and thus a lot of noise. So you may also need to animate the lighting amounts, to boost them really strong while inside, then animate them down to…
Hi Eric, thankyou for the advice its much appreciated. I have a real problem with noise so I'm going to just have to cut the animation between shots from an interior to outdoor environment light setup. Thanks again. Matthew