I've finished what will be the last real big batch of asset production, and am now looking for ways to polish up the scene. I sculpted a new pass on the head, redid the arch that holds the head, and tweaked the bitmaps of all the megascans and speedtree models so that they have a more cohesive green. Some shadows in the…
Progress update- A better version of the arch mesh (although it still needs a little more detail, maybe another metal fringe running through it), a first pass on the headdress, and just a little post process tinkering to start getting the thumbnail to look right. I'm excited to begin next week by bringing in vegetation…