Thanks you. I will take a look into it. Though, is it possible to maintain the same texel density of assets created in centimeters (for example characters) and assets created in meters (buildings)? Scaling the UVs of the buildings give very low TD. Thank you.
Thanks for the information. That was one of the things I tried. Just scale it down. But, doing that gives terrible texel density. Until this point I have done work on characters and weapons (all done in centimeters) and for every asset, I've used maps of the size 1024 or 2048 with a texel density of 20. My building assets…