I use Blender as my main software of choice but there's a huge problem that I noticed. Blender has terrible animation baking so whenever you export an fbx with animation it would be inaccurate which can be very bothersome in some cases. I even had an experience where it would deform part of the body so bad that I got…
I've updated to add links that shows examples to this problems. They are not undocumented claims and they are actual problems that needs to be addressed. By reading the report, you can see that this issue was already brought up and was closed as it was claimed as a limitation and not a bug. Animation can be very delicate…
Well, now that you've added the links to your reports that's a different story altogether :) Thank you for that, very interesting stuff. My personal experience is limited to static poses within the limited context of existing skeletons (either as raw armature, or through the MrMannequin system), also with some occasional…