Hello everyone, this is a continuation of the first part of creating the acacia bark. Here we will add color and roughness to our material. One note, two custom nodes will be used in the color section: Get slope and Height slice, you can download them from the Substance Share website here and here . Also don't forget to…
Hey, I want to share with u a breakdown of acacia bark material that I made for this project. In the first part we will make a height, normal, ao maps, and soon in the second part will be creation of color and roughness maps. You can change the nodes for ur needs and get different results. Creating a diverse bark is done…
Hello everyone. Today I want to share my recent progress on scene. After the rocks, I decided to go back to the vegetation again and finish the roughly made palms. Before we get down to the bunch of text, just a couple pictures of progress and question for u. I am still experimenting with lighting and recently added…
Hey, u can find some of my notes underneath images on artstation. But in general, for acacia branches: sculpting and painting leaves in ZBrush, here you can get the main textures directly from the viewport (although I baked them on the plane in Marmoset, just my habit), then result modified in SDesigner, generated rest of…
Have a nice day everyone. =) During my free time, I had the opportunity to work on my scene a little, in particular on rocks and landscape materials. I don't really like the current cliffs part of town environment, so I decided to update it a bit and instead of a mountain, make a valley covered by cliffs. So here u can…