Hi there, I have been revisiting modeling again trying to improve my workflow for the texture process. I am currently working on an artillery cannon model that I had come across in a park in the greater Pittsburgh area a few years back. I had said I was going to model this years ago now and are finally getting around to…
I've been working on this since my last post here, I have been focused on the tail end that supports the cannon now. Here is a quick daylight render with Arnold out of 3DS Max (ignore the stock concrete texture for now, I'll work on fixing those things later)