Hello everyone, The workflow that I used in the past was low poly---->smoothing groups---->chamfer modifier (based on smoothing groups)---->Fixing issues---->Turbosmooth This provided me with a high poly and a low poly, which gave me alright bake results. When it comes to baking normal maps I feel like my normal maps…
Hi, you're right you need more geometry on the low poly that fits better the high poly model. I think in the tutorial he's using a subdivision modifier (turbosmooth) with a low value to achieve it