Good day fellow artists of the 3D! Life has been a bit of an uneasy rollercoaster this past year-and-a-half, and thus I have not been very active around these here parts, but I'm finally back to doing what I love and would be overjoyous to hear from some of you and get some solid feedback and critique on my latest…
Thank you! I strive to grow and be better with every new piece of the the puzzle, but sometimes it can be hard to tell if I'm actually improving at all. So thank you for the kind words, it really helps. And thank you for pointing out the roughness issues. I'd been starting this thing for so long, I guess I didn't even…
Nice, way better, now it has mood. One of the issues is that a lot of stuff has the same gloss values, the revolver is as glossy as the wooden shovel etc. But still this is scene is a huge improvement compared to your previous works so good job! :)
Howdy paaaarrrtnas! Here's the latest update. I've added the last of my props and am generally just working on tweaking the lighting and mood. Achieving proper overcast lighting is proving to be a bigger challenge than I was initially expecting, but with the above feedback and suggestions, I think I am getting this thing…
This is a cool scene, I like the mood of it. Here are my ideas on how to improve the lighting: I think you could get rid of the directional light, or it's shadows. The directional light is casting really weird unnatural-looking shadows on the buildings, but with this kind of overcast sky, the sunlight should be completely…
Its important to walk away for a project for a day or two so that you can look back at it with a fresh mind. That way you will notice mistakes that you haven't noticed before.
Thanks friends for the feedback and invaluable advice! It means the world to me to have such an awesome community willing to reach out and help me grow and develop into a 3D legend. Lighting is definitely my Achilles heel and I'm only somewhat ashamed to admit it. So I can't thank you both for your responses. I'm…
Good start! For the lighting here's what i would try: 1. Gather lots of references from games like red dead redemption and (for some reason it reminds me of) battlefield last 2 games. Also, real life refs should be studied. 2. Take @JamesBrisnehan's advice and either commit to a overcast scenario or to a sunlit one. 3.…