Hi, I'm not quite sure what you were trying to do with all of the curves but as someone who has used Maya for 6+ years I would say that this is not a good way to learn the program or start with any 3d modelling/animation. There are a lot of things you can do with the program but its important not to get lost in the sauce!…
Yah, your workflow is a little confusing. Are you saying that you transformed a picture of a room into a vector graphic, then imported that vector into Maya as curves, and now you are trying to use those curves to create 3d models? That is a unique workflow I have never seen before. I think the reason you are getting weird…
Hey, Can you go into detail about your process? You do splines and then convert them to polygonal models? Is there a reason for this workflow? Why not do the normal poly modeling wf? It seems a lot more work to be done in your workflow, but maybe you have a reason for doing things this way. I suggest making sure that your…
Thank you very very much @pixelpatron! I know that the concept of this site is to try our own to make 3d animations and sometimes,it is good to give one to another some workflow-related feedback.But as I said in my first message I am beginner in 3d animation and modelling
I think you'd have less headaches using the curves as a proxy model (position/placement/scale), assign to a new layer..make layer a reference layer, and then do box polygonal modeling on top. I'd watch some flipped normals tutorials on hard surface modeling to get you started. Good luck.