^exactly. I mean I'm far from a scripter myself but with all the docs available on the web for Python and how it's possible to access seemingly everything in Blender through Python even I was able to script my way around workflow inconveniences. Nothing fancy, obviously. I had to give up on Max and Maya every single time…
I am curious as well. The fact that they use Python 3 is nice, but I haven't messed with any of their scripting api. I do wonder why they don't support C++ plugins like other apps.
As above, I have minimal experience with Blender (although, I do have some). It feels like a prohibitively awful experience to make tools/scripts for as compared to max/maya/modo or basically other DCC tool. Blender TA's of polycount : change my mind.
Last time I tried making scripts for Blender I ran into problems with their garbage collection system not being properly exposed (had to use a hack to press buttons in the UI instead...). The documentation at the time was also quite poorly written and made getting started a lot more challenging then it should have been.…