As above, I have minimal experience with Blender (although, I do have some). It feels like a prohibitively awful experience to make tools/scripts for as compared to max/maya/modo or basically other DCC tool. Blender TA's of polycount : change my mind.
What does an add-on bring into this discussion as it inherits all the shortcomings and limitations from Blender anyways? I mean the huge add-on ecosystem shows that it's possible to do many things in the blender environment - but I don't think that was the concern of marks in the first place ;)
^exactly. I mean I'm far from a scripter myself but with all the docs available on the web for Python and how it's possible to access seemingly everything in Blender through Python even I was able to script my way around workflow inconveniences. Nothing fancy, obviously. I had to give up on Max and Maya every single time…
Last time I tried making scripts for Blender I ran into problems with their garbage collection system not being properly exposed (had to use a hack to press buttons in the UI instead...). The documentation at the time was also quite poorly written and made getting started a lot more challenging then it should have been.…
I have a fairly good grasp on Blender's API and zero on Max/Maya/Modo, making it hard to exchange notes if you don't get into your issues' specifics. Keep in mind that I'm an art artist for whom coding is just a hobby and a way to to make life easier. My general impression is that Blender lends itself to extending. Python…
I'll be watching this with interest, blender is on my radar as a pipeline backbone (tbh anything that isn't Maya is on my radar) Marks could you maybe list off a few concerns you have? Also fwiw ive recently had to dig into Max 2021's python implementation for a new project and I very much prefer it to the dogs breakfast…