I think the size of the bricks creates the repetition. If you would have some really large bricks on the front wall and some small cobblestones on the ground it will look less repetitive. Maybe do a material that blends bricks with plaster on the houses so that it lessens the "brick-fatigue". Or maybe do different depth in…
Can't say I love the composition of your latest shot. Too many towers, and the tunnel/archway leading to a dead end/brick wall is not great. One lantern will be better than two to decrease the symmetry, and the whole thing is suffering from some weird lighting choices and way too much stonework. I'd consider making the…
Some friends gave me some guidance in certain areas. The lamp needed to be brighter, as when you look at images of lamps at night, they really glowed. I changed the lamp lights to use inverse square, upped their volumetric effectiveness (for the glow), and made the glass of the lantern more emissive. I also used to have it…
@teodar23 Yeah I see how your brick suggestions could work. I'll see what I can do. Lighting wise, I was hoping to go for a monochromatic colour scheme on this one, but now that I look at my references, I need some cooler temps in there. I'm going to keep the moon as orange, but maybe I'll give the shadows and world light…
Added some ground fog as well as the barrels. Fixed the issue of the moon having stars in it. There is an alpha issue though, giving the non-crescent area of the moon a hairline glow. I've increased the roughness of the bricks, but I think I'll get in there and vertex paint some stuff as well. I need to add some more fog…
@pixelpatron Hey, thanks for your crit, means a lot to me. The lighting is something I kind of rushed and haven't gone back to yet. The end of the tunnel is actually a T-junction, and I was hoping when I decreased the world light, it would make the depth of the sewers darker, and look less like a dead end. I'll have a…
Been pushing this guy lately. Spent some time in blueprints getting the moon into the skybox. Spent some time sculpting and texturing a dope creepy tree. Added the metal grate on the brick wall behind the tree. Played with lighting even more. Added some decorations to some roofs in the distance. Fixed a lot of texturing,…