Thanks for the tutorials!Finally I finished my Volvo and I want to rig it. I see in tutorials that the wheels, car doors are separated meshes for the rig, but I don't really know when you should separate them for the rig or when it should be just by vertex group. I want the model to make it ready for Unreal Engine.
solidify issues are typically caused by either normals facing different directions or overall non-uniform scale.Try recalculating normals or clear/apply scale, respectively. No hard and fast rules, in terms modeling an interior (low - mid - high) just what effectively works dependant on an envisioned goal, whether…