Started texturing the wind vane fish, changed the textures for the wood planks that make up the roof a bit, and textured the little bits of wood above the door.
Ive made quite a few small changes to alot of the thing sin the scene to better match the concept, scaling things and just trying to match the general shapes as much as possible with the assets I already have. Also got started on making the wind vane on top of the roof. When I was looking at it closely in the concept it…
I made the lantern asset! Also for the lighting one critique i got was to make sure all of my albedos look good together, which would help the lighting look good too. Im probably biased but I think that my base colors do look nice and flow well together for the most part, I had to change some of the values of the fish sign…
This is looking great so far and has a really clean and consistent art style. I agree with Joopson, re-working the vegetation on the fish sign did wonders for the prop, the painted-in shadows and highlights make it more readable. The sculpted plank set looks good, there's a nice mix of shapes and sizes to work with. I'm…
If you were going for a 1 to 1 reproduction, some feedback might be: - proportions are off, scale of some of the elements in relation to each other is not right - background elements (trees) of yours is causing some tension with the hanging crate - the trees arent far enough apart, or you havent faked atmosphere enough to…