Last time I ran performance tests on nodes flipping the green through a RGB Curves node was slightly faster than separating and recombining. It was a negligible difference, but not something an expert in crashing Blender like me should overlook, haha. I used to store all nodes groups in the startup too, but it can be…
I just saved my own group node with [separate RGB> 1- green channel >combine rgb > normal map node] in startup Blender file. Issue solved As well as lots of other useful nodes I created through years. Like object space normals connectable to emit input for light speed baking. All in a single startup file . So much more…
Blender lets you bake with any swizzle, making flipping the green inside Blender for preview purposes even more attractive. I remember seeing a devtalk suggestion about including a flip green switch in the normal node, but that must have fallen through the cracks.