Hi. I duplicated some polys of the character from the areas where eyes and mouth must go (and uv-ed 'em apart, with their own material in the modeler: it's a 256x256 texture with the polys fitted at centre) : this 'cause I would like to have 2d texture's eyes and mouth instead of other polys, so I thought that I had to…
Hi Mike. Before I came here to ask, I see some tutes about, but not for my specific need or similar, so I went here ask about my case. I was in doubt wheter to use a 1-0 uv or a strip: what's better? As of how to pull 'em, I don't even guess how to do. I'm juyst a modeler and I didn't figured that it could be so difficult…
If your uv coordinates span the entire 1-0 uv space then you would have to swap textures at runtime. What id recomend is to create a texture sheet with all of your facial expresions then scroll the uv's at runtime to specific coordinates that will match the intended expresion. If you divide your map evenly then you can do…