@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
Turns out it was time to give up.. I feel like that was a way too big of a project to come back to stylized char/creature creation, so I'm going to put that on pause for a bit and get to study with small projects, for example now I'm doing a female bust sculpt to practice stylized anatomy/appealing , I might advance this…
Hey guys, I want to share with you the personal project I'm currently working on. My idea for this project is to create a stylized game ready character, kinda similar to the dwarf I did previously, but this time I want to expand in the complexity of the character, but not only that I plan on creating a small action scene…
Thank you for keeping up the efforts here. You're definitely making progress on your journey. For this guy, I can see where you're trying to form a nice stylized silhouette using the simple base. The frame of the character unfortunately feels very unstable at the moment. Part of this is growing in your understanding of…
I stopped posting here again, i actually went almost 2 months without creating nothing, Im not sure if it's because of the change on my goals, which are to go more throught the character/creature art field. But here I am again, I want to share with guys some work. This head I did after doing the face features, I wonder if…
Well, it is very interesting to see your improvement ! Anatomy is very difficult ! That is very cool to see you don't give up with this ! You are inspiring :) I'll definitively take example on you :)
Great progress in this thread, keep it up! I'll leave the anatomy advice to the experts, but a couple thoughts on the most recent troll... I think you did a nice job capturing the overall proportions and mood of the character, but the stylization feels a bit inconsistent. For example you have some very sharp transitions…
And I'm back.. yet again! First thing that I wanna tell is, that Gul'Dan bust resulted in something I didn't actually expected, who had the genius Idea to try and find some references directly in the game? ME! (what a pathetic excuse) Let's say a few months of my life were wasted in WoW classic again. Anyway, after…
You're doing fine! Watching the progress in this thread has been delightful. I've got a mixed bag of tips about eyes, some useful some likely not. =) Eyelid thickness First here's an extra resource to analyze the waterline shape: Two eyes with the same waterline shape can still be radically different because the eyelids…