@gastrop0d Thank you for the feedback. No matter what I do, I can't seem to make my translucent materials cast shadows. It's a real problem that needs to be addressed, but every solution I've tried doesn't work (I'm using UE4). "Volumetric translucent shadow" in the mesh details panel does nothing, and "cast shadow as…
@Rajeshlaxkar In general, we don't really work on each others' models unless people specifically want to collaborate. If you want a basic tutorial for getting started with texturing, this Substance Painter beginner tutorial from Allegorithmic is a good place to start. ----- Great work everyone! Seeing a lot of inspiring…
Hi guys, here's my update 1. I struggled to create the fish tank with one texture. a new technique for me and an exciting one. spent around to weeks until finding a satisfactory look: I will use it for the small tube for anyone interested: I used xNormal for creating heightmap, and used it later for the parallax occlusion…
@gastrop0d and @b_beauchamp Thanks so much for the suggestions. Through the tutorial and the references that you have recommended to me I think I have obtained a satisfactory result. However I think you are doing a great job in regards to your projects. I'm sorry I don't have any helpful hints.
@dyceus Thank you! Learning how to make and use trim sheets changed everything for me as an environment artist. The Polygon Academy trim sheet tutorial was really helpful for me, if you haven't seen it yet I highly recommend it. I textured the entire structure and supporting props with a few variations of one trim. This…
@alytlebird @gastrop0d Thank you for the advice about the height map baking. B) I think I got a pretty good result. I tried out using Parallax Occlusion Mapping as well, but I'm not sure if I got it working right. @Donato I agree that the stucco effect needs some harder edges and maybe some height difference to look…
@gastrop0d that grass is so velvety, it's going to look so good in your scene. I also watched that ghibili tutorial you posted and am interested to see your take on it in engine. I'm doing the wildcard and I'm planning on finishing this time! I did a bit of blocking out, a bit of substance designer, and a bit of shader…