Thanks for the response @dyceus ! I will certainly be using the method you described for my labels, it should also work for adding extra leaks to the jar models. I am using surface translucency volume for the lighting mode, below is my glass trim material node set up if that's helpful. I changed a couple things and I think…
@b_beauchamp thanks for the tips! I haven't had a lot of time to make progress and i've just tried some different approach for the texture creation, from substance designer, blender nodes and quixel mixer. It is my first time trying Quixel Mixer and it looks awesome. @Pinkfox I realized I didn't understand the part you…
@b_beauchamp I think the cloudiness you mentioned is from the glass being too rough and the reflections being diffused. Maybe the roughness on your glass is too high (its hard to tell from the packed map). If you add a multiply into your glass shader after the roughness map to darken it does that give you the effect you…
@alytlebird @gastrop0d Thank you for the advice about the height map baking. B) I think I got a pretty good result. I tried out using Parallax Occlusion Mapping as well, but I'm not sure if I got it working right. @Donato I agree that the stucco effect needs some harder edges and maybe some height difference to look…
Hello everyone, This is my first time posting in PL and in general (trying to overcome the bubble effect of being afraid of showcasing your work ^^). You all did amazing work and i cant wait to see your final results. I chose the Siena concept cause i really wanted to learn modularity in both modeling and texturing and…
Great to see a variety of different projects from everyone, really great work so far on this page! @alytlebird Thanks for showing this, the result looks brilliant! Will try at some point to give this technique a shot with some of the smaller Jars n such. Update on the jars - roughly sculpted some fishes/tadpoles and then I…
@dyceus Thank you for the advice! I've made some more improvements to the glass and water effects in the jars. I've added a roughness multiplier and a Fresnel node into the opacity, although plugging the normal in seemed to overdo the effect. I kind of like the algae texture I came up with for the water, but creating any…
@gastrop0d Nice work so far! That grass looks like it'll fit right in with the style you're going for. At first glance, the vines look like they might be too detailed/harsh for the softer aesthetic you're doing, but that may also just be the lighting for that particular screenshot. --- I bring updates! I just couldn't help…
Might as well show my progress with a few things to note I noticed that the yellow portion of the cup is z fighting with the glass jar (blue portion) so I'm planning on extruding the yellow portion a bit. The plan I have for the yellow portion is to include an Alpha channel.
@b_beauchamp For the labels I duplicated my glass mesh in my 3d package, scaled it up a tiny bit, and then UV'd the texture of the label where I wanted it to be on the surface. I then used multi-cut to cut around the label on the mesh and deleted the extra geo. I did this for each label. So basically they're just mesh…