Got some solid progress done this weekend. I started work on the wood trimsheet, laying out a tileable beam section. I used it for all the wooden sections on the walls of the cottage. It also turned out to be useable as a set of flat planks for the door and roof capping - a nice bonus. I've still got wooden pillar sections…
Okay, I'm finally jumping into one of these challenges. Really exciting progress by everyone so far! @ArtNowSleepLater That is looking great, loving the details you have on the undercarriage. I think you're capturing the curves and style of the body very well, but the wheels feel a little stiff and symmetrical compared to…
@Zocky Thanks! Glad you like my take on the concept. Your wall damage looks fantastic, are you using edge decals for the building corners? One point of feedback I have is maybe the damage is a little too evenly distributed across the surface of the structures as a whole. Maybe leave a bit of in-tact stucco for some…
@Donato That's looking great! Big improvement. I've begun toying around with how I'm going to texture this lighthouse tower. I made a very quick stone trimsheet for testing out bevelled/damaged edges. Quite new territory for me, so learning much. This is where I've gotten to in my testing: I used 2 UV maps to do this - one…
@dyceus the watertank looks really good though I think there's some shading issues with the jar encasement that may want checking.Also the box trimsheet is awesome! Here's my progress with the water tank project up to now. Not sure what to do with it from here so if anyone has any changes or suggestions let me know!
@Zorina Are you using Unity? I'd suggest getting HDR set up and pushing your direct light intensity up to something like 5, then tone-mapping your scene's exposure down to a balanced level. This will give you nice bright direct light, but also deep shadows. Thanks for your feedback, too. I agree with your idea about more…