Hi. I'm trying to mod an old video game by adding some new animations to the main character. The original model files are long gone, but I've been able to extract the mesh and skeleton data, along with all existing animations from the game files. I'm trying to set up a rig in Maya so that I can start adding some new…
Check if someone already made a rig for that game. If not, make a fresh skeleton on top of that one and rig your skeleton. Then constrain the game’s skeleton to your rig. Best way to avoid problems. Torso and pelvis share a location probably to help with split upper and lower body animations. I’m guessing torso follows…