You have started to reach an acceptable level of bevels... if you were examining the weapon up close all the time. But you can double the bevel widths and it'd look better. Some of the areas you could easily go 3x or 4x. http://wiki.polycount.com/wiki/Normal_Map_Modeling Right now, it's close to a Realistic level of bevel.…
Oh wow okay that makes a lot of sense tbh. I'm definitely starting to see your point now. However, some of my edges on the HP are already pushed to their max. By this I mean that I've loosened up the edge loops as much as I can without any of them intersecting one another. If I were to push some of them any further I'd get…
@Vertrucio Annnd I'm back!!! Sorry for taking a day or two to post another update. Got a bit busy but I have been messing around with my HP to get those better and more exaggerated bevels that you talked about. Although I admittedly have pushed them as far as they could go just yet. I've more or less just been messing…