You're welcome! I was hopelessly bored while waiting for some images get attached to an email during this morning Gmail's outage, haha. Having never used one of Blender's sewing addons I'm in no position to compare them to MD. The good simulation performance is one thing that initially drew me to MD and the vector drawing…
Awesome. I wasn't expecting an elaborate answer this immediately. Do you think I could pull this off with just a cloth sewing add-on with Blender or is MD necessary for this?
Yes and no. Without cloth sim? Yes. Suitable topology? Uh... As far as I know MD can't automatically create good topology. It's possible to start doing a manual retopo straight in MD, but unless they updated it in the month or so that I didn't touch MD this tool isn't perfect, making a hybrid approach the most efficient…
Hey so I'm trying to make a pair of baggy pants for my character for me to animate without cloth physics but I am having an exceedingly difficult time getting the topology right (https://polycount.com/discussion/221957/how-can-i-improve-the-topology-of-these-pants#latest) so I'm considering MD. I know I can make a pair of…
I stumbled on Olivier Couston's guide (for another software) using similar concepts when googling a reset arrangement example image; You might want to check this out for more pipeline ideas. Anyway... Mesh 1 High poly/HQ posed version = simulated version It's the jacked on the left in the image below. Mesh 2 Flat High…
Heard. And I felt like I roughly understood your original post but the main three steps really confused me (I read it a couple of times and looked up some of the information on google but couldn’t get clarification). - Export thin version of posed high poly clothing and its flat version after resetting it to 2D. Also…