Hi!Sorry if the thread title is too general, but I have a few problems, that shouldn't be that difficult (well, for me they are XD) I made a deer skull in Zbrush and retopologized it on the blender. As I thought the horns were the most problematic. The first question is simple, but I couldn't find answer anywhere. What's…
One of the nice things about retopoing a highpoly for games is not having to worry about tris. You can use them to optimize your mesh freely. Using quads where possible means you can edit the lowpoly mesh quickly when the art director brings in changes. If you import your game mesh into unreal for example, it gets…
I'm sure someone more knowledgeable will come along with a good answer about the topology, but keep in mind inside game engines everything is a tris. Technically even in Blender meshes will be triangulated for displaying. Don't be too afraid of triangles, squares are good and subdiv's best friends, but you'll have to…