Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
FrankPolygon
Home
›
Search
Topic
Workflow for Texturing a blood bag
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Workflow for Texturing a blood bag
Reply by
CheeseOnToast
·
Aug 2020
·
Home
›
Adobe Substance
There's a really nice example of this by @MrNinjutsu here : https://www.artstation.com/artwork/0XlAbe Maybe he'll see this and chime in.
Re: Workflow for Texturing a blood bag
Reply by
Taylor Brown
·
Aug 2020
·
Home
›
Adobe Substance
In Thomas's example, looks like most of the blood color is being driven by a thickness map and then tweaking levels / gradients to push the contrast.
2 results