ENVIRONMENT ART MENTORSHIP 2020: End goal. This space will need some of the ancient advanced civilization assets, which will be separated from the newer one via architectural styles. Ancient advanced civilization (Ehstr) will have lots of stone and arches, so this shot may end up with a statue, archways, aquaducts, etc.…
ENVIRONMENT ART MENTORSHIP 2020: For the rest of 2020 my main focus will be completing an Environment Art Mentorship. Goal is to have two scenes completed by EOY. Starting on the first scene: An exterior landscape featuring a waterfall main set piece and various architectural elements in the style of ancient civilizations.…
ENVIRONMENT ART MENTORSHIP 2020: Balichtian architecture will be based on indigenous hunter-gatherer societies. Very small, intimate wooden structures lined with pots, fabrics and the like. Keeping to themselves, this tribe has set up around the ruins of the older civilization and preserve its remains.
ENVIRONMENT ART MENTORSHIP 2020: Ehstric Ruins. Ancient aquatic civilization channeling the Mayans, Atlantis myths and others. (Sonic Adventure made me a sleeper agent for this). All textures are there still in look-dev phase and modeling in a blockout phase. Trying to find a style for them that is memorable.
ENVIRONMENT ART MENTORSHIP 2020: More progress on this. Two structures per civilization to get a feel for each. Next up is smaller props and decor: pots, fabrics, tables, etc. Rendered in Isometric - I grew up on RTS games like Rise of Nations so a part of my brain still has sensibilities tuned towards that. Still want to…