@Pior Thanks for replying. & thanks for the timestamps... But I see Coco, I watch the whole thing.. :) I'm still not getting it though. Won't scanning give you the likeness faster than any 3d artist could? & then it's just a question of retopologizing the scan? What am I missing here? Or is cleanup much more tedious and…
It was said 3D would replace traditional 2D animation, and look... 3D Scans and photogrammetry are good for games with "realistic" people and environments. Did you watch the unreal engine ps5 demo? the female character doesn't match/fit in the whole. It looks weird!
"What are the exact reasons..." 3d scanning only does what 3d scanning does - nothing more, nothing less. To the layman it will always seem like surface details sum up the whole thing. In practice, these things are probably the least important factors contributing to a convincing character (or rather : they are the easiest…
For characters I can't see why you'd need to travel - mostly you'd use scans of fabric, metal, and leather. The same sort of thing they do in VFX. But for environments there have been several games where the environments use 3d scans extensively. For a AAA game it's not a big expense to send someone to another country…
Hi, I also do wonder about how 3d scanning hasn't made modelers/texturing artists dealing with realistic humans redundant. What are the exact reasons that there is still a need for sculptors while creating digital doubles? Thanks.
I also question if the money involved in chasing more realism via scans or otherwise is really worth it. How much is it just professionals doing their thing and always upping the ante versus what the market actually demands? I guess I'm drifting out of the market as a consumer but honestly I am still perfectly happy with…