If you're doing things on the cheap side photogrammetry can help if you buy assets from megascans or other places, like the unity asset store, and then you don't need to make them yourself. Then you get a detailed result for very little cost.
Imo as a studio there's no point in doing it internally unless you're talking about huge budgets and very specific source material (eg battlefront) You can buy very good quality data off megascans for very little money compared to the cost of capturing it yourself and there's plenty of tools floating around that allow you…
In my experience photogrammetry while taking time still way, way quicker than sculpting and especially painting something either procedural or manual at a same level of visual realism. It just needs a quality shooting job that itself require money, shooting trips, people, equipment etc. Games doesn't do it much because…