Hi guys, I've started studying 3D two months ago, focusing on environment art, but there are some concepts that I'm not quite understanding. At first I was told that UVs should always fit into the 0 to 1 space, then I found out about tiling textures and trim textures, and how UVs in these cases can be bigger than the 0 to…
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…