Subdivision sketch: slide release. This is another brief look at using an iterative block out process and modifier based subdivision workflow. Study the reference images and figure out how the shapes fit together. Establish the rough proportions then come up with an order of operations for developing each important detail.…
Subdivision sketch: studying shapes and simplifying subdivision. This write-up is a brief overview of a simple, shape based approach to subdivision modeling. This approach, with the primary focus being to create accurate shapes that define the loop flow paths, can help streamline the modeling process for most hard surface…
Subdivision sketch: hand grip. This is a quick overview of an iterative block out process that uses subdivision to generate soft[er] hard surface shapes. An over complicated base mesh, often caused by rushing through the block out process, can make it difficult to generate clean shape transitions and smooth surfaces. Which…
Subdivision sketches: automotive details. This write-up is a brief look at how creating accurate shapes can make it easier to generate geometry that maintains a consistent surface quality, while also producing quad grid topology that subdivides smoothly. Which is important for surfaces with smooth compound curves and…
Subdivision sketch: hand guard. This is a follow up to the previous post about shape analysis. It's just a quick look at applying the iterative block out process to larger plastic components. Which are often part of other hard surface objects. Identifying how the basic shapes are connected is a fundamental part of…
Subdivision sketch: manifold block. This is another animated overview of a boolean and modifier based subdivision workflow. It covers the modeling process from block out to final high poly. Basic forms are generated using primitives and modifiers. Matching the segments around shape intersections reduces the amount of…
Subdivision sketch: placing intersecting cylinders on existing edges. Sometimes the size of an intersecting cylinder causes its circumference to fall directly on top of an existing edge. One way to resolve this is to adjust the number of segments in the intersecting cylinder until they are aligned with the existing edges…
Subdivision sketch: cylinder details and radial tiling. This write-up looks at matching a cylinder's segment count to radially tiled details. While there are different ways to approach adding these details, the focus here is less about specific modeling operations and more about planning during the block out stage.…
@chien Thanks for the question. There are a few links to some write-ups about common baking artifacts in this post and some examples of how triangulation affects normal bakes in this discussion. Additional content about these topics is planned but, since most of the tools used for baking are already well documented, the…