Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
Subdivision sketch: Charging handle. A quick look at a shape first approach to modeling something with complex compound curves. Start by blocking out the overall volume of the part and use that mesh to figure out a basic loop routing pattern for the rest of the forms. Continue developing the block out by outlining the…
Subdivision sketch: Basic tubular frame intersections. This is a visual quick reference for segment matching when joining offset cylinders. The cylinders in this example have different diameters but it still works when the diameters are the same. Note the subtle changes in segment count and loop routing as the cylinders…
Subdivision sketch: On segments or between segments? This is a quick visual comparison of a few different ways to structure the topology around cut outs on curved surfaces. Placing a cut out on an existing edge segment and reducing the corner support loops into a triangular quad tends to spread out smoothing distortions…
Subdivision sketch: Diagonal corners, diamond quads, and dealing with deformation. Here's a quick look at a few different topology layouts for sharpening the corners of diagonal edges on curved surfaces and a demonstration of how to manually compensate for unwanted surface deformation that's caused by inserting edges…
Subdivision sketch: Stacked recessed bosses. This is a brief look at a shape first approach to subdivision modeling that combines destructive editing and non-destructive modifiers in a streamlined yet flexible poly modeling workflow. While there's a lot of different ways to approach modeling complex and repetitive shape…
Subdivision sketch: Hotdog. This is a hotdog on a bun. It's very easy to make using basic subdivision modeling. Here's how to create one of your own:-Insert a cylinder capped with a quad hemisphere and mirror the mesh. -Add loop cuts to evenly space the decorative slices. -Randomize the decorative slices with a series of…