Subdivision [Saturday] Sketch: Camera rod clamp and rosette. [Trying a new content format with more images and less text.] Here's a basic overview of my hard surface subdivision modeling process. Most of the support loops are added with a bevel / chamfer modifier and can be adjusted at any time. The support loops around…
Subdivision sketch: radial selector switch. This write-up is a brief overview of how resolving topology issues, before moving on to the next level of mesh complexity, can help make subdivision modeling processes a lot easier to manage. It often makes sense to start the block out by establishing the larger shapes and curved…
Art fundamentals: test samples and process validation. Creating test samples, to explore different workflows or approaches to solving a specific problem, is something that takes a bit of extra time but can be a very powerful tool for validating ideas without having to commit to taking a specific path. It's tempting to skip…
Subdivision sketches: automotive details. This write-up is a brief look at how creating accurate shapes can make it easier to generate geometry that maintains a consistent surface quality, while also producing quad grid topology that subdivides smoothly. Which is important for surfaces with smooth compound curves and…
@HAWK12HT The surface of the softened corner (on the second iteration) is fairly smooth but it doesn't have a single, continuous curvature. This is because the shape is created by blending several curves together. It's a bit counterintuitive but the center of that softened corner is actually being flattened by the three…