Art fundamentals: test samples and process validation. Creating test samples, to explore different workflows or approaches to solving a specific problem, is something that takes a bit of extra time but can be a very powerful tool for validating ideas without having to commit to taking a specific path. It's tempting to skip…
Subdivision modeling: all quads and manual loops Vs n-gons, triangles, booleans and modifiers. Three of the [arguably] most popular subdivision modeling mantras [used out of context] go something like this: "[Someone] told me to..." * "Add more geometry and the problems will go away." * "Always use quads, avoid triangles…