@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Subdivision sketch: Charging handle. A quick look at a shape first approach to modeling something with complex compound curves. Start by blocking out the overall volume of the part and use that mesh to figure out a basic loop routing pattern for the rest of the forms. Continue developing the block out by outlining the…
Subdivision Sketch: camera rig - detail iterations and streamlining geometry. Project constraints can introduce specific issues that need to be solved with effective resource management strategies. Sometimes it makes sense to start off simplifying the mesh by skipping over minor details in low visibility areas. Resources…
Subdivision sketch: Stacked recessed bosses. This is a brief look at a shape first approach to subdivision modeling that combines destructive editing and non-destructive modifiers in a streamlined yet flexible poly modeling workflow. While there's a lot of different ways to approach modeling complex and repetitive shape…
Subdivision sketch: it's all the same. This is a slightly less serious continuation of the previous posts about subdivision modeling and attaching shapes to curves. Only with more pictures and less text. The same basic approach can be used to connect different shapes to curves:-Keep things relatively simple and solve major…
Lighting breakdowns This write-up looks at how some of the fundamentals of photographic composition can be applied to render setups for presenting real-time assets. Since each render engine is slightly different this is less of a deep dive into the technical nuances of how things work and more of a broad overview of how to…
Subdivision sketch: No. Really, it's all the same. In some ways angular shape intersections are just curved intersections without curves and curved shape intersections are just angular intersections without corners. Both curved and square shapes can be joined to curved surfaces using the same basic loop routing strategies.…
@HAWK12HT The surface of the softened corner (on the second iteration) is fairly smooth but it doesn't have a single, continuous curvature. This is because the shape is created by blending several curves together. It's a bit counterintuitive but the center of that softened corner is actually being flattened by the three…
Subdivision sketch: cylindrical grip. This is a brief overview of a couple ways to streamline poly modeling and a quick visual comparison of a few high poly workflows. There's a lot of different ways to approach poly modeling but most artists usually start out with the basics: inserting primitives, cutting in edges, then…
Subdivision sketch: cylinder with chamfered slot. This is a quick look at using segment matching to create complex cutouts in cylindrical shapes and a comparison of the cleanup required for different modeling operations. The basic modeling process, as shown below, is relatively straightforward. Align the segments by…