@Hoodelali Thank you. Most of what I intend to post here is new content that covers broader concepts with more of an emphasis on the how and why behind it all. Some of this content will be very niche hard surface, mechanical and fabrication stuff and how that ties into creating art. There will also be some general art…
I'll be using this sketchbook thread as a place to warehouse write-ups that wouldn't really fit anywhere else. Most of the content will cover concepts and fundamentals related to hard surface modeling with some broader commentary on the creative process.
@SnowInChina Thanks! @dopamine Thank you, glad it's helpful. Just a small part of the institutional knowledge available here on Polycount.Sketchbook backlog Slowly working through the content backlog. There's the usual mix of subdivision modeling examples, along with some other write ups about general art processes, low…
@KebabEmperor This camera rig is based on a couple of different setups I've put together for commercial video projects. It's basically a collection of parts from different brands so it isn't available as a complete package. A lot of professional cinema camera accessories are built around the 15mm camera rod standard so…
@Jackskullcrack Thank you for the feedback. Workflow related video content is something I've done in the past and will probably try adding again sometime in the future. That type of content tends to require a significant level of commitment and it's something I'd like to do in a way that provides viewers a meaningful way…
Dammit, Frank, your constant stream of incredibly useful content is out of control. Seriously, this thread gets its own permanent, dedicated tab in my browser, and I reference it constantly. It is my first recommendation to anyone asking me for help or advice regarding sub-d modeling. Just wanted to say thanks!
@RRRabbit Thanks for the comment! Glad the write-ups were helpful. @sacboi Thanks! It was a bit shorter and took longer than expected but happy to hear it was on par with the previous write-ups. @wirrexx Thank you, really appreciate your support and contributions to the how do I model this thread. Upcoming content: Next…
Subdivision sketches: miscellaneous cylinder topology. These are a few examples of simple topology layouts that use segment matching to resolve shape intersections on curved surfaces. Only the key loop paths are shown, to simplify the presentation, and the n-gons could be resolved to all quad geometry using grid fill or…
@tatertots Thanks! Appreciate hearing how the video was helpful. Figuring out when it makes sense to use modifiers, instead of directly editing the mesh, is definitely one of the challenges to incorporating them into an existing modeling workflow. @Oreazt Sketching shape profiles with flat primitives is something that will…