Frank As I am getting more custom to Blender, would you mind if you have the time, to show the second process with a video. One of the thing I found i have a hard time with blender, is trying to match segments. This due to Blender breaking the ability to adjust segments when an item have been moved.
that's not the issue for me, I come from 3ds max bg. Adjusting a primitive when rotating and moving is very easy. In Blender I have to use modifiers that need to be on the right axis from the get go to actually make that work. Rotating them makes them change shape sometimes, and that is something I am not used to.
This thread is just absurd. After 14 years of modeling (off and on) as both a hobbyist and professional, your methodology has me rethinking my entire workflow. I'm an oldschool 3ds Max user who loves hard surface modeling and has mainly focused on vehicles, where booleans are mostly an afterthought since there's so few…
Great posts, Frank. :) Your last post reminds me that I need to embrace how subdivision is just an approximation and use more shortcuts to model faster. I've avoided Blender's bevel modifier like the plague since I obsess over perfectly straight support edges when, in hindsight, wobbly support edges aren't really…
@wirrexx Currently putting together a brief video of the modifier based process and will follow up by posting it here. Most of the modifiers in Blender inherit a transform orientation that's based on the object's stored rotation. Managing this, along with object origin points, does add another layer of complexity but also…
@wirrexx Not a problem. There's definitely some things Blender handles differently. Good to hear the video was helpful in visualizing the process. @Fabi_G Glad you liked it. Appreciate the support! @sacboi Thanks! There's so many interesting workflows for hard surface modeling now but it does seem like there's a…
"Most of the modifiers in Blender inherit a transform orientation that's based on the object's stored rotation. Managing this, along with object origin points, does add another layer of complexity but also provides flexibility in how things can be setup. Transforms in object mode can be stored and reset but the same…
@tatertots Thanks! Appreciate hearing how the video was helpful. Figuring out when it makes sense to use modifiers, instead of directly editing the mesh, is definitely one of the challenges to incorporating them into an existing modeling workflow. @Oreazt Sketching shape profiles with flat primitives is something that will…
Subdivision sketch: seams on softgoods. This is a quick look at blocking out linear details on softgoods, before sculpting the surface details. Use basic subdivision modeling strategies to block out the larger shapes then place key edge loops around the seams on the fabric shell. Shrink down the middle support loops to…