Subdivision modeling: block outs and incremental progression. Drawing is a creative process that most people encounter quite early on so it's often appealing to try and draw parallels between the initial rough sketch used to develop a finished drawing and the block out mesh used to develop a finished model. Taking this…
Subdivision modeling: all quads and manual loops Vs n-gons, triangles, booleans and modifiers. Three of the [arguably] most popular subdivision modeling mantras [used out of context] go something like this: "[Someone] told me to..." * "Add more geometry and the problems will go away." * "Always use quads, avoid triangles…